71 Commits

Author SHA1 Message Date
Emilie Schott
4a766fa678 [ADD] Token system to attack turn for melee enemy (WIP) 2025-04-15 03:12:16 +02:00
Lu
f91e6a9191 Animation 2025-04-13 23:21:58 +02:00
Emilie Schott
ab8be82328 [UPD] Improve enemies repositioning when overlapping on each other. 2025-04-13 19:32:25 +02:00
Emilie Schott
fb44169aae [FIX] Enemy blocked when colliding with an other enemy 2025-04-13 03:34:10 +02:00
Emilie Schott
d2e1a66fb2 [UPD] EQS Filtering and scoring for Enemies + [UPD] enemies speed 2025-04-13 00:05:49 +02:00
Emilie Schott
31bfa7e94f [FIX] Blackboard not found for enemies EQS context 2025-04-12 18:35:37 +02:00
Emilie Schott
67b348255e [FIX] Melee enemies killing each others 2025-04-12 17:05:16 +02:00
Lu
aff005397a Teste_Roche_Block_out 2025-04-10 00:33:40 +02:00
f147527812 [UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous 2025-04-07 02:37:14 +02:00
e67dac0dd6 [UPD] Enemies EQS to filter point items with wall overlap, locations beyond player, other enemies locations and targeted locations 2025-04-07 02:34:50 +02:00
f5d3f9d2ae [FIX] Some projectile shots from Range enemies go anywhere 2025-04-06 22:44:45 +02:00
Emilie Schott
9a0286d868 [UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation 2025-04-06 04:29:53 +02:00
Emilie Schott
d25cd08d19 [UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes 2025-04-05 21:12:55 +02:00
Emilie Schott
07cf426a1e [UPD] Dash Attack for melee enemy (add repositioning) 2025-04-04 01:18:34 +02:00
b90a4a89e8 [ADD] Dash Attack for melee Enemy (part 1) 2025-04-03 23:34:34 +02:00
9fcb80ecb1 [ADD] Vertical Aiming for range attack 2025-04-03 11:35:57 +02:00
ddcd42e11e [UPD] Collisions presets for projectiles 2025-04-02 17:58:38 +02:00
0f7492d682 Change auto-possess by ai controller at spawn r when placed in world for range enemy 2025-03-21 12:56:34 +01:00
Emilie Schott
b1f139426d Add Perception to range enemy and rework enemy C++ class 2025-03-21 01:38:52 +01:00
Emilie Schott
f0b8c61f71 Bugfix : melee enemy doesn't move > give AI controller 2025-03-16 22:38:18 +01:00
7818f10acc Added new drop component do ennemies
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-16 17:48:20 +01:00
Emilie Schott
d3d7f00c12 bugfix :range enemy movement part 2 2025-03-16 17:33:02 +01:00
Emilie Schott
d8a1e924ce BugFix : range enemy movement 2025-03-16 03:50:47 +01:00
e0ef7bfd21 Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 09:54:48 +01:00
7c56419186 Bugfix : display player view obturation effect when player is hit (damage amount remain to fix) 2025-03-15 03:02:05 +01:00
6113e1fb8c Add new mesh for ennemies and new custom object collision profile for projectile 2025-03-14 23:17:21 +01:00
ce3c0cb3f3 Bugfix : change damage made by enemies to player to trigger camera shake 2025-03-14 18:04:14 +01:00
ec440f74f9 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Content/Legumix/Ennemy/RangeEnemy/BP_DistantEnemy.uasset
2025-03-14 16:01:56 +01:00
a00f8fe34f Add visibility check to range enemy 2025-03-14 15:58:44 +01:00
93902db9f3 Updated HitBoxes of Distant Enemy 2025-03-14 15:32:17 +01:00
24844c683d Merge remote-tracking branch 'origin/master' 2025-03-14 15:11:19 +01:00
db589dc845 Transformed OnHit to delegate
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 15:11:00 +01:00
cf5ed75364 Bugfix : projectile collision and damage 2025-03-14 15:05:11 +01:00
ce3730bd6c BugFix : Range enemy movement 2025-03-14 14:54:12 +01:00
8064a47c2c Merge remote-tracking branch 'origin/master' 2025-03-14 11:58:58 +01:00
368326054c Provisoire Range enemy behaviour tree 2025-03-14 11:58:41 +01:00
28af663a4d Exposed some information related to being hit
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 10:36:45 +01:00
d3fd14b5f1 EQS Patch for LVL 3 2025-03-13 22:04:59 +01:00
Emilie Schott
b4737e2669 Add projectiles to range enemy (trigger by overlap for now) 2025-03-13 01:58:04 +01:00
e58d3eb0db Add projectile 2025-03-12 17:45:00 +01:00
974894bb9f BugFix : range enemy movement 2025-03-12 15:48:40 +01:00
24aa4ad849 Updated health amount to be one-shotable by a Revolver Headshot 2025-03-12 11:17:17 +01:00
816319947d Fix BP_MeleeEnemy.uasset 2025-03-12 10:19:01 +01:00
fbe2340f05 Added : WaveManagement + Fix : RangeEnemy (un peu) 2025-03-10 15:03:39 +01:00
Emilie Schott
8bb7542dfd [ADD] Display post process material on screen with radius depending on damages amount taken over time 2025-03-09 22:23:36 +01:00
Emilie Schott
89f514a0e4 Add post process material instance to display damage on screen 2025-03-09 03:00:07 +01:00
Emilie Schott
2e2dc472d5 [ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies 2025-03-06 01:43:56 +01:00
Emilie Schott
e61bf40013 [UPD] Add AttackingDamage and attack to Melee Enemies 2025-03-03 00:22:25 +01:00
c9251cd2dc Fixed ranged enemy are back 2025-03-02 14:37:25 +01:00
463a1ed71b Updated game balancing 2025-02-26 22:50:34 +01:00