Emilie Schott
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4a766fa678
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[ADD] Token system to attack turn for melee enemy (WIP)
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2025-04-15 03:12:16 +02:00 |
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Emilie Schott
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ab8be82328
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[UPD] Improve enemies repositioning when overlapping on each other.
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2025-04-13 19:32:25 +02:00 |
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Emilie Schott
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fb44169aae
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[FIX] Enemy blocked when colliding with an other enemy
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2025-04-13 03:34:10 +02:00 |
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Emilie Schott
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d2e1a66fb2
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[UPD] EQS Filtering and scoring for Enemies + [UPD] enemies speed
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2025-04-13 00:05:49 +02:00 |
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Emilie Schott
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31bfa7e94f
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[FIX] Blackboard not found for enemies EQS context
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2025-04-12 18:35:37 +02:00 |
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Lu
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aff005397a
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Teste_Roche_Block_out
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2025-04-10 00:33:40 +02:00 |
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f147527812
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[UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous
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2025-04-07 02:37:14 +02:00 |
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e67dac0dd6
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[UPD] Enemies EQS to filter point items with wall overlap, locations beyond player, other enemies locations and targeted locations
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2025-04-07 02:34:50 +02:00 |
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f5d3f9d2ae
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[FIX] Some projectile shots from Range enemies go anywhere
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2025-04-06 22:44:45 +02:00 |
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Emilie Schott
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9a0286d868
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[UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation
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2025-04-06 04:29:53 +02:00 |
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Emilie Schott
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d25cd08d19
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[UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes
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2025-04-05 21:12:55 +02:00 |
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b90a4a89e8
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[ADD] Dash Attack for melee Enemy (part 1)
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2025-04-03 23:34:34 +02:00 |
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9fcb80ecb1
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[ADD] Vertical Aiming for range attack
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2025-04-03 11:35:57 +02:00 |
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ddcd42e11e
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[UPD] Collisions presets for projectiles
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2025-04-02 17:58:38 +02:00 |
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0f7492d682
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Change auto-possess by ai controller at spawn r when placed in world for range enemy
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2025-03-21 12:56:34 +01:00 |
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Emilie Schott
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b1f139426d
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Add Perception to range enemy and rework enemy C++ class
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2025-03-21 01:38:52 +01:00 |
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7818f10acc
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Added new drop component do ennemies
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-16 17:48:20 +01:00 |
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Emilie Schott
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d3d7f00c12
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bugfix :range enemy movement part 2
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2025-03-16 17:33:02 +01:00 |
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Emilie Schott
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d8a1e924ce
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BugFix : range enemy movement
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2025-03-16 03:50:47 +01:00 |
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e0ef7bfd21
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Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
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2025-03-15 09:54:48 +01:00 |
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7c56419186
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Bugfix : display player view obturation effect when player is hit (damage amount remain to fix)
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2025-03-15 03:02:05 +01:00 |
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6113e1fb8c
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Add new mesh for ennemies and new custom object collision profile for projectile
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2025-03-14 23:17:21 +01:00 |
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ce3c0cb3f3
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Bugfix : change damage made by enemies to player to trigger camera shake
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2025-03-14 18:04:14 +01:00 |
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a00f8fe34f
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Add visibility check to range enemy
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2025-03-14 15:58:44 +01:00 |
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cf5ed75364
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Bugfix : projectile collision and damage
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2025-03-14 15:05:11 +01:00 |
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ce3730bd6c
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BugFix : Range enemy movement
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2025-03-14 14:54:12 +01:00 |
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368326054c
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Provisoire Range enemy behaviour tree
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2025-03-14 11:58:41 +01:00 |
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d3fd14b5f1
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EQS Patch for LVL 3
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2025-03-13 22:04:59 +01:00 |
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Emilie Schott
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b4737e2669
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Add projectiles to range enemy (trigger by overlap for now)
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2025-03-13 01:58:04 +01:00 |
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e58d3eb0db
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Add projectile
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2025-03-12 17:45:00 +01:00 |
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974894bb9f
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BugFix : range enemy movement
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2025-03-12 15:48:40 +01:00 |
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