67 Commits

Author SHA1 Message Date
Emilie Schott
4a766fa678 [ADD] Token system to attack turn for melee enemy (WIP) 2025-04-15 03:12:16 +02:00
e581fbd67c Added additional check to the ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:35:32 +02:00
2f262e38ae Implemented shotgun crosshair
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 17:45:04 +02:00
3932ac90bd Removed shadows from the player and guns
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 23:45:56 +02:00
dc23cdc149 Implemented return to menu on player death
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:25:30 +02:00
7b13bedb8f Finally fixed player grab not working
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 12:32:43 +02:00
9d5a22719c Updated decals disappearing distance 2025-04-09 23:27:18 +02:00
29f324c96a Implemented decals 2025-04-08 22:57:52 +02:00
99a895f910 Update Arms and Cam position 2025-04-06 17:06:56 +02:00
21b2f967e6 Add new anims and start integration in game 2025-04-05 23:13:59 +02:00
61c6cde0b4 [FIX] Bullet block by BP_PlayerHitbox 2025-04-03 16:50:52 +02:00
9fcb80ecb1 [ADD] Vertical Aiming for range attack 2025-04-03 11:35:57 +02:00
ddcd42e11e [UPD] Collisions presets for projectiles 2025-04-02 17:58:38 +02:00
e797ecd8de Implemented weapon switch scroll limit
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-28 16:32:12 +01:00
cb59ea1628 Finished implementing item drops
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-22 22:31:36 +01:00
82c0257e14 Merge remote-tracking branch 'origin/master' 2025-03-21 12:52:42 +01:00
a7f9137dd5 Started working on grab range
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 12:52:36 +01:00
6f57e266f0 Removed MotionBlur from the PostProcess setup method 2025-03-21 12:52:22 +01:00
e0ef7bfd21 Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 09:54:48 +01:00
7c56419186 Bugfix : display player view obturation effect when player is hit (damage amount remain to fix) 2025-03-15 03:02:05 +01:00
6113e1fb8c Add new mesh for ennemies and new custom object collision profile for projectile 2025-03-14 23:17:21 +01:00
db589dc845 Transformed OnHit to delegate
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 15:11:00 +01:00
b69db53351 Added new custom event to play camera shakes on hit 2025-03-14 14:58:46 +01:00
024a814424 Fixed slide not sliding in some ramps
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-13 22:04:15 +01:00
88d3880780 Started creating a camera shake for Player Landing [To Rework] 2025-03-13 18:46:52 +01:00
ba0716e31e Created new Camera Shakes for when Player receive damage 2025-03-13 18:46:23 +01:00
7023da9ce4 Implemented ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 16:15:24 +01:00
0de78f1ed3 Removed blueprint slide code
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 12:18:44 +01:00
e3afd3f268 Merge remote-tracking branch 'origin/master' 2025-03-12 12:16:42 +01:00
3b035b16ba Updated Weapons CameraShakes 2025-03-12 11:39:52 +01:00
4cb72bb499 Implemented slide inputs
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 11:34:48 +01:00
6a60b743bc Updated Weapons Datas 2025-03-12 11:27:29 +01:00
9eb59a5990 Created new BP and CA for Revolver Fire CameraShake and Renamed BP and CA for Shotgun CameraShake 2025-03-12 11:19:54 +01:00
447dc6fbd4 Added CameraShake for Shotgun 2025-03-12 10:41:47 +01:00
7c7977ed33 Implemented slide mechanic
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 10:15:56 +01:00
dc0abe0e0b Modify brightness in post process Settings + Add camerashake when hit by enemy 2025-03-10 12:33:57 +01:00
2ed294a808 Updated FXs 2025-03-10 11:31:08 +01:00
Emilie Schott
8bb7542dfd [ADD] Display post process material on screen with radius depending on damages amount taken over time 2025-03-09 22:23:36 +01:00
Emilie Schott
89f514a0e4 Add post process material instance to display damage on screen 2025-03-09 03:00:07 +01:00
Emilie Schott
2e2dc472d5 [ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies 2025-03-06 01:43:56 +01:00
Emilie Schott
838fa55cc5 [UPD] Add player HealthComponent and hitboxes 2025-03-03 00:13:53 +01:00
42628b8103 Added settings for fmod audio
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-02 15:33:13 +01:00
a40c768563 Added gameplay settings refresh on change + fixed escape losing focus
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-27 23:04:40 +01:00
1a8a9c4fba Merge remote-tracking branch 'origin/master' 2025-02-27 22:23:16 +01:00
65f85b5476 Implemented pause menu logic
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-27 22:22:15 +01:00
d3fe65f25a Merge remote-tracking branch 'origin/master' 2025-02-26 22:50:59 +01:00
463a1ed71b Updated game balancing 2025-02-26 22:50:34 +01:00
a57baaea5f Added base logic for the pause
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-26 22:40:05 +01:00
3b315a8278 Created new Widget Animation to feedback reload remaining time 2025-02-25 23:30:40 +01:00
9915f271b6 Added new dynamic crosshair 2025-02-24 20:51:40 +01:00