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ICAN_4JV/LegumeMix
ICAN_4JV/LegumeMix
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This repository has been archived on 2025-04-18. You can view files and clone it, but cannot push or open issues or pull requests.
LegumeMix/Content/Legumix/Ennemy/RangeEnemy
History
Emilie Schott 3ddc4cde23 [UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed)
2025-04-17 02:35:10 +02:00
..
AI
[ADD] Basic animations for enemies
2025-04-16 03:25:23 +02:00
Animation
[UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed)
2025-04-17 02:35:10 +02:00
Projectile
[UPD] Implement Melee Attack animation
2025-04-16 23:08:52 +02:00
AIC_DistantEnnemy.uasset
[ADD] Token system to attack turn for melee enemy (WIP)
2025-04-15 03:12:16 +02:00
AM_RangeAttack.uasset
[ADD] Basic animations for enemies
2025-04-16 03:25:23 +02:00
AS_DistantEnemy.uasset
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
BP_DistantEnemy.uasset
[UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed)
2025-04-17 02:35:10 +02:00
M_DistantEnemyTemp.uasset
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
PA_DistantEnemy.uasset
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
SK_DistantEnemy.uasset
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
SKM_DistantEnemy.uasset
BugFix : range enemy movement
2025-03-12 15:48:40 +01:00
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