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ICAN_4JV
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LegumeMix
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This repository has been archived on
2025-04-18
. You can view files and clone it, but cannot push or open issues or pull requests.
LegumeMix
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Content
/
Legumix
/
Player
/
HUD
History
Emilie Schott
8bb7542dfd
[ADD] Display post process material on screen with radius depending on damages amount taken over time
2025-03-09 22:23:36 +01:00
..
Cursor_Large.uasset
Added hud cursor
2025-01-24 14:58:58 +01:00
Greyscale.uasset
Add post process material instance to display damage on screen
2025-03-09 03:00:07 +01:00
M_Postprocess_Damage_Inst.uasset
Add post process material instance to display damage on screen
2025-03-09 03:00:07 +01:00
M_Postprocess_Damage.uasset
[ADD] Display post process material on screen with radius depending on damages amount taken over time
2025-03-09 22:23:36 +01:00
M_RoundProgressBar.uasset
Created new Widget Animation to feedback reload remaining time
2025-02-25 23:30:40 +01:00
MI_ReloadProgressCircle.uasset
Created new Widget Animation to feedback reload remaining time
2025-02-25 23:30:40 +01:00
T_LavaMat4_Emissive.uasset
Add post process material instance to display damage on screen
2025-03-09 03:00:07 +01:00
WB_MainHud.uasset
Updated game balancing
2025-02-26 22:50:34 +01:00
WB_ReloadProgressBar.uasset
Created new Widget Animation to feedback reload remaining time
2025-02-25 23:30:40 +01:00
WBP_DamageDisplay.uasset
[ADD] Damage Display on Player screen and affect percent when hit by Melee Enemies
2025-03-06 01:43:56 +01:00
WP_PauseMenu.uasset
Added settings for fmod audio
2025-03-02 15:33:13 +01:00