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ICAN_4JV
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LegumeMix
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This repository has been archived on
2025-04-18
. You can view files and clone it, but cannot push or open issues or pull requests.
LegumeMix
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Content
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Legumix
History
TjgL
cf03a0b098
Merge remote-tracking branch 'origin/master'
...
# Conflicts: # Content/Legumix/Player/BP_Play.uasset
2025-04-13 19:40:30 +02:00
..
Assets
DA_Avancement
2025-04-11 19:02:33 +02:00
CharacterArmeGA
DA_Avancement
2025-04-11 19:02:33 +02:00
Decals
Added missing textures and materials files
2025-04-08 22:59:09 +02:00
Drops
Finally fixed player grab not working
2025-04-12 12:32:43 +02:00
Ennemy
[UPD] Improve enemies repositioning when overlapping on each other.
2025-04-13 19:32:25 +02:00
Environment
Avancement_Mur_Plafond
2025-04-13 18:06:41 +02:00
Generic
Created new Niagara FX for Revolver MuzzleFlash
2025-02-03 22:13:24 +01:00
Levels
[UPD] Improve enemies repositioning when overlapping on each other.
2025-04-13 19:32:25 +02:00
MainMenu
Bugfix : change damage made by enemies to player to trigger camera shake
2025-03-14 18:04:14 +01:00
Player
Added additional check to the ledge grab
2025-04-13 19:35:32 +02:00
Spawner
Updated WaveManager to use curve as parameters + add widget debug
2025-04-13 17:17:47 +02:00
Weapon
Fixed shotgun
2025-04-13 17:43:15 +02:00
BP_GameInstance.uasset
Added settings for fmod audio
2025-03-02 15:33:13 +01:00
BP_GameMode.uasset
Added settings for fmod audio
2025-03-02 15:33:13 +01:00
BP_SaveGame.uasset
Implemented the save system base
2025-02-16 15:28:10 +01:00
BPL_FMOD.uasset
Added settings for fmod audio
2025-03-02 15:33:13 +01:00