Minor struct cleanup

This commit is contained in:
TjgL 2025-01-23 10:05:08 +01:00
parent ac4176e2f7
commit 09559d06b1
2 changed files with 0 additions and 5 deletions

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@ -1 +0,0 @@
#include "Weapon/LMWeaponDataStructure.h"

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@ -6,10 +6,6 @@ struct FLMWeaponDataStructure : public FTableRowBase
{ {
GENERATED_BODY() GENERATED_BODY()
/** Max ammo in inventory */
UPROPERTY(EditAnywhere, BlueprintReadWrite)
int MaxAmmo;
/** Max ammo in clip. */ /** Max ammo in clip. */
UPROPERTY(EditAnywhere, BlueprintReadWrite) UPROPERTY(EditAnywhere, BlueprintReadWrite)
int MaxClipAmmo; int MaxClipAmmo;