Minor struct cleanup
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#include "Weapon/LMWeaponDataStructure.h"
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@ -6,10 +6,6 @@ struct FLMWeaponDataStructure : public FTableRowBase
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{
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GENERATED_BODY()
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/** Max ammo in inventory */
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int MaxAmmo;
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/** Max ammo in clip. */
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UPROPERTY(EditAnywhere, BlueprintReadWrite)
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int MaxClipAmmo;
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