Disabled most debug logs

Signed-off-by: TjgL <lithmoneo@gmail.com>
This commit is contained in:
TjgL 2025-04-13 19:38:28 +02:00
parent e581fbd67c
commit 323846b4dd
6 changed files with 17 additions and 17 deletions

View File

@ -32,8 +32,8 @@ void ULMItemDropComponent::TryDropItems()
const float Percentage = static_cast<float>(Test.AmmoCount) / static_cast<float>(Test.MaxAmmo); const float Percentage = static_cast<float>(Test.AmmoCount) / static_cast<float>(Test.MaxAmmo);
const float DropChance = DropChanceAtRemainingAmmo->GetFloatValue(Percentage); const float DropChance = DropChanceAtRemainingAmmo->GetFloatValue(Percentage);
FString Random = FString::Printf(TEXT("Drop Chance of %f for ammo (%i / %i) %f with random at %f"), DropChance, Test.AmmoCount, Test.MaxAmmo, Percentage, Result); // FString Random = FString::Printf(TEXT("Drop Chance of %f for ammo (%i / %i) %f with random at %f"), DropChance, Test.AmmoCount, Test.MaxAmmo, Percentage, Result);
GEngine->AddOnScreenDebugMessage(INDEX_NONE, 5.f, FColor::Green, Random); // GEngine->AddOnScreenDebugMessage(INDEX_NONE, 5.f, FColor::Green, Random);
if (DropChance >= Result) if (DropChance >= Result)
{ {
SpawnAmmo(); SpawnAmmo();

View File

@ -43,8 +43,8 @@ void ALMItemDrop::DoMovingTowardsTarget()
const float Duration = MoveTime / MoveDuration; const float Duration = MoveTime / MoveDuration;
FString text = FString::Printf(TEXT("Time : %f / %f = %f"), MoveTime, MoveDuration, Duration); // FString text = FString::Printf(TEXT("Time : %f / %f = %f"), MoveTime, MoveDuration, Duration);
GEngine->AddOnScreenDebugMessage(-15, 1.f, FColor::Red, text); // GEngine->AddOnScreenDebugMessage(-15, 1.f, FColor::Red, text);
const float CurvePosition = PositionAtTime->GetFloatValue(Duration); const float CurvePosition = PositionAtTime->GetFloatValue(Duration);
const FVector NewPosition = UKismetMathLibrary::VLerp(SpawnLocation, Position, CurvePosition); const FVector NewPosition = UKismetMathLibrary::VLerp(SpawnLocation, Position, CurvePosition);

View File

@ -28,8 +28,8 @@ void ULMGrabRange::TickComponent(float DeltaTime, enum ELevelTick TickType, FAct
const FVector Position = GetComponentLocation(); const FVector Position = GetComponentLocation();
const float DistanceLeft = FVector::Dist(ItemPosition, Position); const float DistanceLeft = FVector::Dist(ItemPosition, Position);
FString text = FString::Printf(TEXT("Item %s at distance %f"), *Item->GetName(), DistanceLeft); // FString text = FString::Printf(TEXT("Item %s at distance %f"), *Item->GetName(), DistanceLeft);
GEngine->AddOnScreenDebugMessage(i, 1.f, FColor::Cyan, text); // GEngine->AddOnScreenDebugMessage(i, 1.f, FColor::Cyan, text);
if (DistanceLeft <= RangeToGrab) if (DistanceLeft <= RangeToGrab)
{ {

View File

@ -37,13 +37,13 @@ float ULMHitBox::CalculateDamage_Implementation(const float Damage, const float
{ {
const float Absorption = Damage - FlatDamageAbsorption; const float Absorption = Damage - FlatDamageAbsorption;
const float FalloffModifier = Falloff->GetFloatValue(Distance / MaxDistance); const float FalloffModifier = Falloff->GetFloatValue(Distance / MaxDistance);
UE_LOG(LogTemp, Display, TEXT("Falloff : %f"), FalloffModifier); // UE_LOG(LogTemp, Display, TEXT("Falloff : %f"), FalloffModifier);
const float FalloffDamage = Absorption * FalloffModifier; const float FalloffDamage = Absorption * FalloffModifier;
UE_LOG(LogTemp, Display, TEXT("Damage With Fallof: %f"), FalloffDamage) // UE_LOG(LogTemp, Display, TEXT("Damage With Fallof: %f"), FalloffDamage)
const float FinalDamage = FalloffDamage * DamageModifier; const float FinalDamage = FalloffDamage * DamageModifier;
UE_LOG(LogTemp, Display, TEXT("Final Damages: %f"), FinalDamage) // UE_LOG(LogTemp, Display, TEXT("Final Damages: %f"), FinalDamage)
return FinalDamage; return FinalDamage;
} }

View File

@ -89,8 +89,8 @@ bool ALMPlayer::PickUpAmmo(ALMAmmo* Ammo)
{ {
if (GEngine) if (GEngine)
{ {
const FString AmmoAmount = FString::Printf(TEXT("Quantité de munition : %i"), Ammo->GetAmmoAmount()); // const FString AmmoAmount = FString::Printf(TEXT("Quantité de munition : %i"), Ammo->GetAmmoAmount());
GEngine->AddOnScreenDebugMessage(INDEX_NONE, 30.f, FColor::Red, AmmoAmount); // GEngine->AddOnScreenDebugMessage(INDEX_NONE, 30.f, FColor::Red, AmmoAmount);
} }
if (WeaponManager->AddAmmoType(Ammo->GetAmmoType(), Ammo->GetAmmoAmount())) if (WeaponManager->AddAmmoType(Ammo->GetAmmoType(), Ammo->GetAmmoAmount()))

View File

@ -56,17 +56,17 @@ int ULMWeaponManager::RemoveAmmo(const EAmmoType Ammo, const int Count)
FLMAmmoData &Data = AmmoData[Ammo]; FLMAmmoData &Data = AmmoData[Ammo];
int Difference = Data.AmmoCount - Count; int Difference = Data.AmmoCount - Count;
UE_LOG(LogTemp, Display, TEXT("Difference: %i | Removing: %i | Storage: %i"), Difference, Count, Data.AmmoCount) // UE_LOG(LogTemp, Display, TEXT("Difference: %i | Removing: %i | Storage: %i"), Difference, Count, Data.AmmoCount)
if (Difference < 0) if (Difference < 0)
{ {
UE_LOG(LogTemp, Error, TEXT("%i - %i = %i"), Data.AmmoCount, Count, Data.AmmoCount - Count); // UE_LOG(LogTemp, Error, TEXT("%i - %i = %i"), Data.AmmoCount, Count, Data.AmmoCount - Count);
Data.AmmoCount = FMath::Clamp(Data.AmmoCount - Count, InfiniteAmmo == 1 ? 1 : 0, Data.MaxAmmo); Data.AmmoCount = FMath::Clamp(Data.AmmoCount - Count, InfiniteAmmo == 1 ? 1 : 0, Data.MaxAmmo);
UE_LOG(LogTemp, Warning, TEXT("Difference < 0 | Munition to add: %i | Removed: %i | New Munition: %i"), Count + Difference, Count, Data.AmmoCount) // UE_LOG(LogTemp, Warning, TEXT("Difference < 0 | Munition to add: %i | Removed: %i | New Munition: %i"), Count + Difference, Count, Data.AmmoCount)
return Count + Difference; return Count + Difference;
} }
Data.AmmoCount -= Count; Data.AmmoCount -= Count;
UE_LOG(LogTemp, Warning, TEXT("New munition: %i | Removed: %i"), Data.AmmoCount, Count) // UE_LOG(LogTemp, Warning, TEXT("New munition: %i | Removed: %i"), Data.AmmoCount, Count)
return Count; return Count;
} }
@ -110,8 +110,8 @@ void ULMWeaponManager::Initialize(USkeletalMeshComponent* Mesh)
bool ULMWeaponManager::AddAmmoType(EAmmoType AmmoType, int AmmoCount) bool ULMWeaponManager::AddAmmoType(EAmmoType AmmoType, int AmmoCount)
{ {
FString Debug = FString::Printf(TEXT("Adding %i ammo of type %i"), AmmoCount, AmmoType); // FString Debug = FString::Printf(TEXT("Adding %i ammo of type %i"), AmmoCount, AmmoType);
GEngine->AddOnScreenDebugMessage(1, 1.f, FColor::Cyan, Debug); // GEngine->AddOnScreenDebugMessage(1, 1.f, FColor::Cyan, Debug);
if (AmmoData.Contains(AmmoType)) if (AmmoData.Contains(AmmoType))
{ {