99 Commits

Author SHA1 Message Date
Lu
d68c0ed7fd Blend_Space 2025-04-15 22:19:50 +02:00
3e96207407 Minor map changes 2025-04-14 23:21:00 +02:00
1ca9f9b655 Updated map corridor section 2025-04-14 23:04:04 +02:00
ed2c19cab9 Added more assets 2025-04-14 23:01:30 +02:00
886f680b52 Fixed incorrect map geometry 2025-04-14 20:51:58 +02:00
Emilie Schott
9909af3c8b [FIX] map lvl 3 make crash game 2025-04-14 00:09:55 +02:00
Lu
b70d0ee97e Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-13 23:22:20 +02:00
Lu
f91e6a9191 Animation 2025-04-13 23:21:58 +02:00
e775b3329b Updated corridor
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 23:09:05 +02:00
e4f0f54eb3 Added enemies spawn curves
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:41:47 +02:00
Emilie Schott
ab8be82328 [UPD] Improve enemies repositioning when overlapping on each other. 2025-04-13 19:32:25 +02:00
Emilie Schott
fb44169aae [FIX] Enemy blocked when colliding with an other enemy 2025-04-13 03:34:10 +02:00
Emilie Schott
b7e4b5c8c5 Merge remote-tracking branch 'origin/master' 2025-04-13 00:05:58 +02:00
Emilie Schott
d2e1a66fb2 [UPD] EQS Filtering and scoring for Enemies + [UPD] enemies speed 2025-04-13 00:05:49 +02:00
03b84c2e65 Added the corridor ramp to the map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 23:31:16 +02:00
9005ad23f5 Updated map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 22:57:54 +02:00
d2e05ca7db Fixed the map (again)
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 20:10:35 +02:00
Lu
6f426db90a Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-12 19:33:48 +02:00
Lu
a2e94d0b94 Roche_Fond 2025-04-12 19:17:35 +02:00
819b9c8890 Fixed nanite error
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:25:12 +02:00
44695b7877 Updated map with assets for the big central wall
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:05:50 +02:00
b809355bda Fixed incorrect mesh
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:24:36 +02:00
3216cff507 Added pillars to the corridor
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:12:08 +02:00
f05be593ae Imported more assets into the map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 15:44:36 +02:00
Lu
7f907864f0 DA_Avancement 2025-04-11 19:02:33 +02:00
Lu
aff005397a Teste_Roche_Block_out 2025-04-10 00:33:40 +02:00
9d499d7c8a Fixed map 2025-04-09 22:37:20 +02:00
Lu
c5e4ab3dce Merge branch 'DA-Test' 2025-04-09 22:18:56 +02:00
Lu
3729c194f7 Merge branch 'DA-Test' of https://git.tlimon.fr/ICAN_4JV/LegumeMix into DA-Test 2025-04-07 13:10:43 +02:00
Lu
e8f2d284c4 change 2025-04-07 13:10:38 +02:00
f147527812 [UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous 2025-04-07 02:37:14 +02:00
8124cd3903 Placed most props on the map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 23:00:41 +02:00
83cbe0a91f Added some props to the scene
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 18:53:28 +02:00
7869bd7830 Added new SpawnPoints and Updated already existing 2025-04-06 16:04:26 +02:00
Emilie Schott
9a0286d868 [UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation 2025-04-06 04:29:53 +02:00
Emilie Schott
d25cd08d19 [UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes 2025-04-05 21:12:55 +02:00
Emilie Schott
07cf426a1e [UPD] Dash Attack for melee enemy (add repositioning) 2025-04-04 01:18:34 +02:00
b90a4a89e8 [ADD] Dash Attack for melee Enemy (part 1) 2025-04-03 23:34:34 +02:00
9fcb80ecb1 [ADD] Vertical Aiming for range attack 2025-04-03 11:35:57 +02:00
ddcd42e11e [UPD] Collisions presets for projectiles 2025-04-02 17:58:38 +02:00
e7b1dd194a Added SpawnPoint and WaveManager to the Level 003 2025-03-21 12:09:46 +01:00
Emilie Schott
b1f139426d Add Perception to range enemy and rework enemy C++ class 2025-03-21 01:38:52 +01:00
d221a9ffcc Updated Map 003 2025-03-18 20:53:33 +01:00
cde1489320 Adjusting va 2025-03-16 20:07:00 +01:00
2b2cf8ab74 Fix LVl 3 LD problems and add some NavBlockers on stairs 2025-03-16 19:56:29 +01:00
Emilie Schott
d8a1e924ce BugFix : range enemy movement 2025-03-16 03:50:47 +01:00
7c56419186 Bugfix : display player view obturation effect when player is hit (damage amount remain to fix) 2025-03-15 03:02:05 +01:00
6113e1fb8c Add new mesh for ennemies and new custom object collision profile for projectile 2025-03-14 23:17:21 +01:00
1682543893 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-03-14 17:20:51 +01:00
a3ec3bc646 Updated LVL003 Left side and add falls for enemies 2025-03-14 17:20:18 +01:00