106 Commits

Author SHA1 Message Date
fa313d3563 Implemented bullet impact sounds 2025-04-16 23:31:30 +02:00
da00261121 Implemented basic footsteps 2025-04-16 22:45:33 +02:00
323846b4dd Disabled most debug logs
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:38:28 +02:00
e581fbd67c Added additional check to the ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:35:32 +02:00
92fa0d28b6 Updated WaveManager to use curve as parameters + add widget debug 2025-04-13 17:17:47 +02:00
07f203750f Added getting all spawn point in wave manager 2025-04-11 14:41:51 +02:00
29f324c96a Implemented decals 2025-04-08 22:57:52 +02:00
35a1cd757b Changed checking method for SpawnPosition 2025-04-08 19:21:00 +02:00
c913a7c00b Implemented coyote time
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-28 18:04:58 +01:00
e797ecd8de Implemented weapon switch scroll limit
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-28 16:32:12 +01:00
cb59ea1628 Finished implementing item drops
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-22 22:31:36 +01:00
a7f9137dd5 Started working on grab range
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 12:52:36 +01:00
13c0dbe486 Updated drop collision layer
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 12:51:57 +01:00
30dc0ec1b4 Merge remote-tracking branch 'origin/master' 2025-03-21 10:26:00 +01:00
4f8ab3697a Implemented item pack effect
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 10:17:07 +01:00
Emilie Schott
b1f139426d Add Perception to range enemy and rework enemy C++ class 2025-03-21 01:38:52 +01:00
6e1ffc8664 Updated drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-16 17:47:43 +01:00
73361b6e42 Made CanBeHitByTeam Blueprint callable
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 22:02:27 +01:00
7c56419186 Bugfix : display player view obturation effect when player is hit (damage amount remain to fix) 2025-03-15 03:02:05 +01:00
48933a4796 Merge remote-tracking branch 'origin/master' 2025-03-14 19:20:22 +01:00
0ee681cc61 Started working on new drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 19:19:50 +01:00
1b78a027c4 Fix : Wave manager not starting new wave 2025-03-14 18:25:10 +01:00
80e3a5190f Removed incorrect include
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 16:00:01 +01:00
fdac89c84c Updated hitboxes OnHit signature
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 15:31:45 +01:00
db589dc845 Transformed OnHit to delegate
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 15:11:00 +01:00
be2e59e003 Updated shotgun firing animation
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 14:17:01 +01:00
6b0ad46704 Updated sound handling for firing animations
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 14:02:13 +01:00
2a455f83b6 Merge remote-tracking branch 'origin/master' 2025-03-14 12:45:43 +01:00
fd942ed309 Fixed weapon firing animation being incorrect
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 12:45:32 +01:00
2695d6c3e9 Added : New wave managing system 2025-03-14 12:25:41 +01:00
28af663a4d Exposed some information related to being hit
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 10:36:45 +01:00
9b95f5abfd Replaced unreal sound by fmod events
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-13 22:15:31 +01:00
024a814424 Fixed slide not sliding in some ramps
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-13 22:04:15 +01:00
Emilie Schott
2d3e869ad3 Merge branch 'range-enemy-shot' 2025-03-13 02:01:51 +01:00
Emilie Schott
b4737e2669 Add projectiles to range enemy (trigger by overlap for now) 2025-03-13 01:58:04 +01:00
e58d3eb0db Add projectile 2025-03-12 17:45:00 +01:00
7023da9ce4 Implemented ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 16:15:24 +01:00
ee9abcc3f5 Fixed LMPlayer blueprint tick not working
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 14:32:32 +01:00
715dcf5a91 Implemented jump in slide
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 12:16:29 +01:00
4cb72bb499 Implemented slide inputs
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 11:34:48 +01:00
7c7977ed33 Implemented slide mechanic
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 10:15:56 +01:00
fbe2340f05 Added : WaveManagement + Fix : RangeEnemy (un peu) 2025-03-10 15:03:39 +01:00
b76e0e0b55 Fixed player self damaging
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-10 12:19:36 +01:00
Emilie Schott
8bb7542dfd [ADD] Display post process material on screen with radius depending on damages amount taken over time 2025-03-09 22:23:36 +01:00
Emilie Schott
89f514a0e4 Add post process material instance to display damage on screen 2025-03-09 03:00:07 +01:00
773b9356a0 Added cpp classes for WaveManager and SpawnPosition 2025-03-03 20:23:55 +01:00
Emilie Schott
e61bf40013 [UPD] Add AttackingDamage and attack to Melee Enemies 2025-03-03 00:22:25 +01:00
Emilie Schott
838fa55cc5 [UPD] Add player HealthComponent and hitboxes 2025-03-03 00:13:53 +01:00
81f9ad6799 Updated settings default values
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-02 15:30:16 +01:00
a40c768563 Added gameplay settings refresh on change + fixed escape losing focus
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-02-27 23:04:40 +01:00