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DA-creatio
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master
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6
.gitignore
vendored
6
.gitignore
vendored
@ -47,8 +47,8 @@ SourceArt/**/*.png
|
||||
SourceArt/**/*.tga
|
||||
|
||||
# Binary Files
|
||||
#Binaries/*
|
||||
#Plugins/**/Binaries/*
|
||||
Binaries/*
|
||||
Plugins/**/Binaries/*
|
||||
|
||||
# Builds
|
||||
Build/*
|
||||
@ -80,6 +80,8 @@ DerivedDataCache/*
|
||||
# Patches files
|
||||
Binaries/Win64/*.patch_*.exp
|
||||
Binaries/Win64/*.patch_*.pdb
|
||||
*.exp
|
||||
*.pdb
|
||||
|
||||
|
||||
### FMOD
|
||||
|
BIN
Binaries/Win64/LegumeMix.exp
(Stored with Git LFS)
BIN
Binaries/Win64/LegumeMix.exp
(Stored with Git LFS)
Binary file not shown.
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a4095f38942889b5e58246cbcb9fb720a5765c78e184ff10a6e3d8f3160673d1
|
||||
size 346189824
|
File diff suppressed because it is too large
Load Diff
File diff suppressed because it is too large
Load Diff
BIN
Binaries/Win64/UnrealEditor-LegumeMix.exp
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LegumeMix.exp
(Stored with Git LFS)
Binary file not shown.
BIN
Binaries/Win64/UnrealEditor-LegumeMix.pdb
(Stored with Git LFS)
BIN
Binaries/Win64/UnrealEditor-LegumeMix.pdb
(Stored with Git LFS)
Binary file not shown.
@ -1,7 +0,0 @@
|
||||
{
|
||||
"BuildId": "37670630",
|
||||
"Modules":
|
||||
{
|
||||
"LegumeMix": "UnrealEditor-LegumeMix.dll"
|
||||
}
|
||||
}
|
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:241455a154d1686242b1731a5ee7010f11a3c455b987ed2c69555443f4e12a00
|
||||
size 3010560
|
@ -1,3 +0,0 @@
|
||||
version https://git-lfs.github.com/spec/v1
|
||||
oid sha256:a38bdac5dd93acb86446e65dad87e4521ecf9e7fe551c7bb3959652791ffae42
|
||||
size 1126400
|
@ -3,7 +3,7 @@
|
||||
[/Script/EngineSettings.GameMapsSettings]
|
||||
GameDefaultMap=/Game/Legumix/MainMenu/LVL_MainMenu.LVL_MainMenu
|
||||
GlobalDefaultGameMode=/Game/Legumix/BP_GameMode.BP_GameMode_C
|
||||
EditorStartupMap=/Game/Legumix/Levels/LVL_GYM_00.LVL_GYM_00
|
||||
EditorStartupMap=/Game/Legumix/Levels/LVL_TEST_003.LVL_TEST_003
|
||||
GameInstanceClass=/Game/Legumix/BP_GameInstance.BP_GameInstance_C
|
||||
|
||||
[/Script/Engine.RendererSettings]
|
||||
@ -113,25 +113,30 @@ ManualIPAddress=
|
||||
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
|
||||
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="No collision")
|
||||
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
|
||||
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
|
||||
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
|
||||
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
|
||||
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
|
||||
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
|
||||
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
|
||||
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
|
||||
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
|
||||
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
|
||||
+Profiles=(Name="Drop",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Drop",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Ignore)),HelpMessage="Needs description")
|
||||
+Profiles=(Name="PlayerGrab",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Overlap)),HelpMessage="Used by player grab component")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
|
||||
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Drop")
|
||||
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
|
||||
@ -141,6 +146,7 @@ ManualIPAddress=
|
||||
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
|
||||
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="UI",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
|
||||
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
|
||||
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
|
||||
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
|
||||
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
|
||||
@ -159,6 +165,7 @@ ManualIPAddress=
|
||||
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
|
||||
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
|
||||
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
|
||||
+CollisionChannelRedirects=(OldName="Hitbox",NewName="Projectile")
|
||||
|
||||
[/Script/UnrealEd.CookerSettings]
|
||||
bCookOnTheFlyForLaunchOn=True
|
||||
@ -201,3 +208,36 @@ AmbientLPFParameter=
|
||||
bFMODAudioLinkEnabled=False
|
||||
Platforms=((Windows, (SpeakerMode=Stereo)))
|
||||
|
||||
[/Script/NavigationSystem.RecastNavMesh]
|
||||
bForceRebuildOnLoad=True
|
||||
|
||||
[/Script/Engine.PhysicsSettings]
|
||||
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
|
||||
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
|
||||
DefaultDegreesOfFreedom=Full3D
|
||||
bSuppressFaceRemapTable=False
|
||||
bSupportUVFromHitResults=False
|
||||
bDisableActiveActors=False
|
||||
bDisableKinematicStaticPairs=False
|
||||
bDisableKinematicKinematicPairs=False
|
||||
bDisableCCD=False
|
||||
AnimPhysicsMinDeltaTime=0.000000
|
||||
bSimulateAnimPhysicsAfterReset=False
|
||||
MinPhysicsDeltaTime=0.000000
|
||||
MaxPhysicsDeltaTime=0.033333
|
||||
bSubstepping=False
|
||||
bSubsteppingAsync=False
|
||||
bTickPhysicsAsync=False
|
||||
AsyncFixedTimeStepSize=0.033333
|
||||
MaxSubstepDeltaTime=0.016667
|
||||
MaxSubsteps=6
|
||||
SyncSceneSmoothingFactor=0.000000
|
||||
InitialAverageFrameRate=0.016667
|
||||
PhysXTreeRebuildRate=10
|
||||
+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
|
||||
+PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
|
||||
+PhysicalSurfaces=(Type=SurfaceType3,Name="Dirt")
|
||||
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
|
||||
MinDeltaVelocityForHitEvents=0.000000
|
||||
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
|
||||
|
||||
|
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Anim_Punch.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Anim_Punch.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/BS_MeleeEnemyMovement.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/BS_MeleeEnemyMovement.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Backwards_Carotte.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Backwards_Carotte.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Carotte_Run.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Carotte_Run.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Courrir2anime.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Courrir2anime.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Iddle_Carotte.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Iddle_Carotte.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Run_Mutant_Animation.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Run_Mutant_Animation.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Strafing_Droite_Carotte.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Strafing_Droite_Carotte.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Strafing_gauche_.uasset
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Content/Legumix/Ennemy/MeleeEnemy/Animation/Strafing_gauche_.uasset
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Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemy.uasset
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Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemy.uasset
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Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemyController.uasset
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Content/Legumix/Ennemy/MeleeEnemy/BP_MeleeEnemyController.uasset
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Content/Legumix/Ennemy/MeleeEnemy/M_MeleeEnemyTemp.uasset
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Content/Legumix/Ennemy/MeleeEnemy/M_MeleeEnemyTemp.uasset
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Content/Legumix/Ennemy/Range/BB_RangeEnnemy.uasset
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Content/Legumix/Ennemy/Range/BB_RangeEnnemy.uasset
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Content/Legumix/Ennemy/Range/BP_EQSOrigin.uasset
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Content/Legumix/Ennemy/Range/BP_EQSOrigin.uasset
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Content/Legumix/Ennemy/Range/BTDecorator_ConditionToRepositionate.uasset
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Content/Legumix/Ennemy/Range/BTDecorator_ConditionToRepositionate.uasset
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Content/Legumix/Ennemy/Range/BT_RangeEnnemy.uasset
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Content/Legumix/Ennemy/Range/BT_RangeEnnemy.uasset
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Content/Legumix/Ennemy/Range/EQC_DistantEnemy.uasset
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Content/Legumix/Ennemy/Range/EQC_DistantEnemy.uasset
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Content/Legumix/Ennemy/Range/EQC_EQSOrigin.uasset
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Content/Legumix/Ennemy/Range/EQC_EQSOrigin.uasset
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Content/Legumix/Ennemy/Range/EQC_Player.uasset
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Content/Legumix/Ennemy/Range/EQC_Player.uasset
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Content/Legumix/Ennemy/Range/EQSTester.uasset
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Content/Legumix/Ennemy/Range/EQSTester.uasset
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Content/Legumix/Ennemy/Range/EQS_RangeEnnemy.uasset
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Content/Legumix/Ennemy/Range/EQS_RangeEnnemy.uasset
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Content/Legumix/Ennemy/RangeEnemy/AI/BB_RangeEnnemy.uasset
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Content/Legumix/Ennemy/RangeEnemy/AI/BB_RangeEnnemy.uasset
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Content/Legumix/Ennemy/RangeEnemy/AI/BP_EQSOrigin.uasset
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Content/Legumix/Ennemy/RangeEnemy/AI/BP_EQSOrigin.uasset
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