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279 Commits

Author SHA1 Message Date
bf61fec77e Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-18 03:57:52 +02:00
a789c06111 Update LvL 3 2025-04-18 03:57:48 +02:00
45a327ba2f Added and update LvL 3 map. Level art global 2025-04-18 03:57:35 +02:00
Emilie Schott
6f13060c34 [ADD] Range enemy animation (not implemented) 2025-04-18 03:42:51 +02:00
Emilie Schott
6e37045072 [UPD] Melee Enemy dont make damage on dash movement 2025-04-18 02:41:43 +02:00
497b83103b Fixed level art map 2025-04-18 01:16:34 +02:00
4f8faaf4a7 Finished working on the map for now 2025-04-18 01:05:25 +02:00
Lu
e0e9c70307 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-18 01:00:57 +02:00
61f7ca7d8b Updated Break Time 2025-04-18 00:57:57 +02:00
13002c0cf2 Added roof to the map 2025-04-18 00:49:37 +02:00
Lu
c2ee42212c Color_Gun 2025-04-18 00:48:05 +02:00
6227206f53 Fixed missing asset geometry 2025-04-18 00:20:06 +02:00
394ba0a63c Updated map with assets 2025-04-18 00:14:34 +02:00
Lu
689b0b2737 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-17 23:53:18 +02:00
Lu
0152aca8e9 Lvl art again 2025-04-17 23:39:43 +02:00
917d50cefd Added even more assets from level art 2025-04-17 23:32:24 +02:00
20db05f217 Started importing level art assets in the main map 2025-04-17 23:00:19 +02:00
b8821fe5d5 Updated some props physics material 2025-04-17 22:27:50 +02:00
Emilie Schott
721c67fd1e [FIX] melee enemy speed not reseting propely after dash 2025-04-17 22:23:28 +02:00
Emilie Schott
606eafebfe [FIX] Nav Link proxy in both sens 2025-04-17 22:22:40 +02:00
1121f1fb45 Reduced shotgun + impact volume 2025-04-17 21:54:33 +02:00
2637c55aeb Updated Curves 2025-04-17 21:50:29 +02:00
Lu
66eacf5d02 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-17 21:39:29 +02:00
Lu
40965714a1 Texture_Pistolet 2025-04-17 21:38:54 +02:00
e5b7f81931 Implemented player hit sound 2025-04-17 21:38:30 +02:00
eac852e49d Implemented jump and slide sounds 2025-04-17 21:33:03 +02:00
11f4636c83 Updated fmod banks 2025-04-17 21:28:29 +02:00
a197f208a0 Updated assets maps and tweak wave values 2025-04-17 20:44:06 +02:00
5b2743ab2f Added event when health is increased 2025-04-17 20:25:40 +02:00
Emilie Schott
d0e1d8cf39 [ADD] Implement sounds for enemies death and hit 2025-04-17 03:17:44 +02:00
Emilie Schott
3ddc4cde23 [UPD] Melee Enemy animations : add blendspace (but the movement are not long enough to be displayed) 2025-04-17 02:35:10 +02:00
ae400c39e5 Implemented weapon hit sounds (normal + critical) 2025-04-17 00:10:23 +02:00
Lu
284b9c135d Animation_Carotte 2025-04-16 23:59:11 +02:00
Lu
85fc3ab03f Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-16 23:44:08 +02:00
fa313d3563 Implemented bullet impact sounds 2025-04-16 23:31:30 +02:00
Lu
8f7268d334 Lvl art 2025-04-16 23:30:50 +02:00
24822d8527 Implemented player dynamic footsteps + fall 2025-04-16 23:14:01 +02:00
2be44cfeb8 Added physics settings and physical material assets 2025-04-16 23:14:00 +02:00
Emilie Schott
8faace3b3a [UPD] Implement Melee Attack animation 2025-04-16 23:08:52 +02:00
da00261121 Implemented basic footsteps 2025-04-16 22:45:33 +02:00
Lu
e862d22f5f Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-16 22:31:00 +02:00
Lu
733406f9b5 Lvl art & animation 2025-04-16 22:29:51 +02:00
b61e54494f Updated weapons sounds 2025-04-16 21:54:07 +02:00
Lu
654973f34a lvl art 2025-04-16 14:31:27 +02:00
Lu
1170c37f82 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-16 13:16:27 +02:00
Emilie Schott
5786b90833 [ADD] Basic animations for enemies 2025-04-16 03:25:23 +02:00
d5fcf4b8ee Updated materials on the map 2025-04-15 23:32:14 +02:00
47bc9ca874 Added custom collisions to arches 2025-04-15 23:23:04 +02:00
cc20a348c5 Added collision to salle fond asset 2025-04-15 23:00:00 +02:00
6d30474f63 Updated map 2025-04-15 22:22:29 +02:00
91699e8b71 Updated wall material 2025-04-15 22:22:24 +02:00
Lu
b63b70bfa6 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-15 22:19:57 +02:00
Lu
d68c0ed7fd Blend_Space 2025-04-15 22:19:50 +02:00
f6ede5ef3e Merge remote-tracking branch 'origin/master' 2025-04-15 22:11:44 +02:00
37bb4f79fe Updated map with arch area assets 2025-04-15 22:11:21 +02:00
21ca9a304f Imported assets for the arch area 2025-04-15 22:03:00 +02:00
Lu
576df5a4f9 Blend_Anime 2025-04-15 14:05:22 +02:00
Emilie Schott
4a766fa678 [ADD] Token system to attack turn for melee enemy (WIP) 2025-04-15 03:12:16 +02:00
3e96207407 Minor map changes 2025-04-14 23:21:00 +02:00
1ca9f9b655 Updated map corridor section 2025-04-14 23:04:04 +02:00
ed2c19cab9 Added more assets 2025-04-14 23:01:30 +02:00
886f680b52 Fixed incorrect map geometry 2025-04-14 20:51:58 +02:00
5d36aaad99 Updated Revolver Mesh for UVs 2025-04-14 00:13:03 +02:00
Emilie Schott
9909af3c8b [FIX] map lvl 3 make crash game 2025-04-14 00:09:55 +02:00
Lu
b70d0ee97e Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-13 23:22:20 +02:00
Lu
f91e6a9191 Animation 2025-04-13 23:21:58 +02:00
c25ff81130 Merge remote-tracking branch 'origin/master' 2025-04-13 23:09:11 +02:00
e775b3329b Updated corridor
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 23:09:05 +02:00
a5ed30c8b6 Imported corridor meshes
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 23:08:37 +02:00
Lu
9250630138 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-13 23:00:59 +02:00
Lu
cedb2162b4 gun mosh 2025-04-13 21:52:05 +02:00
e4f0f54eb3 Added enemies spawn curves
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:41:47 +02:00
cf03a0b098 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Content/Legumix/Player/BP_Play.uasset
2025-04-13 19:40:30 +02:00
323846b4dd Disabled most debug logs
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:38:28 +02:00
e581fbd67c Added additional check to the ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 19:35:32 +02:00
Emilie Schott
ab8be82328 [UPD] Improve enemies repositioning when overlapping on each other. 2025-04-13 19:32:25 +02:00
Lu
8b84450ea9 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-13 18:09:07 +02:00
Lu
a20ffacfed Avancement_Mur_Plafond 2025-04-13 18:06:41 +02:00
54f45ad961 Merge remote-tracking branch 'origin/master' 2025-04-13 17:45:17 +02:00
2f262e38ae Implemented shotgun crosshair
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 17:45:04 +02:00
620cc47614 Fixed shotgun
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-13 17:43:15 +02:00
92fa0d28b6 Updated WaveManager to use curve as parameters + add widget debug 2025-04-13 17:17:47 +02:00
Emilie Schott
fb44169aae [FIX] Enemy blocked when colliding with an other enemy 2025-04-13 03:34:10 +02:00
Lu
d8a04e753f Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-13 01:00:49 +02:00
Lu
ba60aa62eb Enviro + Pompe 2025-04-13 00:59:22 +02:00
Emilie Schott
b7e4b5c8c5 Merge remote-tracking branch 'origin/master' 2025-04-13 00:05:58 +02:00
Emilie Schott
d2e1a66fb2 [UPD] EQS Filtering and scoring for Enemies + [UPD] enemies speed 2025-04-13 00:05:49 +02:00
47b2713e76 Updated ramp
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 23:46:45 +02:00
3932ac90bd Removed shadows from the player and guns
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 23:45:56 +02:00
03b84c2e65 Added the corridor ramp to the map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 23:31:16 +02:00
3a411fd272 Imported corridor ramp
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 23:31:00 +02:00
9005ad23f5 Updated map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 22:57:54 +02:00
61c3f01e82 Imported upper observation area assets
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 22:57:40 +02:00
2618fd48b8 Fixed nanite error
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 20:10:43 +02:00
d2e05ca7db Fixed the map (again)
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 20:10:35 +02:00
Lu
6f426db90a Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-12 19:33:48 +02:00
Lu
a2e94d0b94 Roche_Fond 2025-04-12 19:17:35 +02:00
Emilie Schott
206cfe104d Merge remote-tracking branch 'origin/master' 2025-04-12 18:35:57 +02:00
Emilie Schott
31bfa7e94f [FIX] Blackboard not found for enemies EQS context 2025-04-12 18:35:37 +02:00
5c63254784 Fixed a random fire sound playing at the start of the game
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:35:00 +02:00
dc23cdc149 Implemented return to menu on player death
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:25:30 +02:00
819b9c8890 Fixed nanite error
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:25:12 +02:00
ed43e081e1 Merge remote-tracking branch 'origin/master' 2025-04-12 18:05:55 +02:00
44695b7877 Updated map with assets for the big central wall
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 18:05:50 +02:00
Emilie Schott
67b348255e [FIX] Melee enemies killing each others 2025-04-12 17:05:16 +02:00
b809355bda Fixed incorrect mesh
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:24:36 +02:00
7f777c9519 Added material to cables
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:15:13 +02:00
3216cff507 Added pillars to the corridor
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:12:08 +02:00
b8113e3ba8 Removed incorrect mesh collisions
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:11:55 +02:00
7d6b4241e1 Moved glass folder
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 16:11:38 +02:00
f05be593ae Imported more assets into the map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 15:44:36 +02:00
e86c3e501c Merge remote-tracking branch 'origin/master'
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 15:44:11 +02:00
f111e17d00 Created custom glass material
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 15:07:48 +02:00
Lu
34be6aeb78 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-12 12:51:31 +02:00
7b13bedb8f Finally fixed player grab not working
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-12 12:32:43 +02:00
2286efd5d9 Added missing files to gitignore
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-11 22:20:15 +02:00
8ef342dc10 Removed binaries files from source control
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-11 21:02:29 +02:00
Lu
7f907864f0 DA_Avancement 2025-04-11 19:02:33 +02:00
07f203750f Added getting all spawn point in wave manager 2025-04-11 14:41:51 +02:00
Lu
aff005397a Teste_Roche_Block_out 2025-04-10 00:33:40 +02:00
9d5a22719c Updated decals disappearing distance 2025-04-09 23:27:18 +02:00
9d499d7c8a Fixed map 2025-04-09 22:37:20 +02:00
Lu
15f1214346 Material_Legume 2025-04-09 22:31:00 +02:00
Lu
c5e4ab3dce Merge branch 'DA-Test' 2025-04-09 22:18:56 +02:00
Lu
b4f0f28c38 Update_Asset 2025-04-09 22:16:57 +02:00
2154215432 Added missing textures and materials files 2025-04-08 22:59:09 +02:00
29f324c96a Implemented decals 2025-04-08 22:57:52 +02:00
35a1cd757b Changed checking method for SpawnPosition 2025-04-08 19:21:00 +02:00
Lu
3729c194f7 Merge branch 'DA-Test' of https://git.tlimon.fr/ICAN_4JV/LegumeMix into DA-Test 2025-04-07 13:10:43 +02:00
Lu
e8f2d284c4 change 2025-04-07 13:10:38 +02:00
f147527812 [UPD] Melee Enemy Dash : relocate code in dash task for behaviour tree to make it asynchronous 2025-04-07 02:37:14 +02:00
e67dac0dd6 [UPD] Enemies EQS to filter point items with wall overlap, locations beyond player, other enemies locations and targeted locations 2025-04-07 02:34:50 +02:00
f3ead121e8 Merge remote-tracking branch 'origin/master' 2025-04-06 23:24:54 +02:00
e3bdb790c3 Added missing props
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 23:01:19 +02:00
8124cd3903 Placed most props on the map
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 23:00:41 +02:00
d9a9308e00 Imported pillars props
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 23:00:26 +02:00
e387762e36 Added missing panels
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 23:00:16 +02:00
f5d3f9d2ae [FIX] Some projectile shots from Range enemies go anywhere 2025-04-06 22:44:45 +02:00
16d9309d64 Fixed Pipes incorrect smoothing
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 22:14:34 +02:00
50db163421 Imported all panels props
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 21:58:03 +02:00
83cbe0a91f Added some props to the scene
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 18:53:28 +02:00
f12d54bdbe Imported some environment props
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-04-06 18:50:06 +02:00
0f1ec17905 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-06 17:08:15 +02:00
36a27de408 Add and integration of reloads anims 2025-04-06 17:07:55 +02:00
57cc20df7d Update socket pos for weapons 2025-04-06 17:07:19 +02:00
99a895f910 Update Arms and Cam position 2025-04-06 17:06:56 +02:00
ede54418a3 Merge remote-tracking branch 'origin/master' 2025-04-06 16:04:42 +02:00
7869bd7830 Added new SpawnPoints and Updated already existing 2025-04-06 16:04:26 +02:00
03b0cf2f05 Update Anims for weapons and arms 2025-04-06 15:43:55 +02:00
db9c487727 Update Revolver Location in BP_Revolver 2025-04-06 13:48:30 +02:00
Emilie Schott
9a0286d868 [UPD] Melee enemy behaviour : add EQS + [FIX] range enemy distance estimation 2025-04-06 04:29:53 +02:00
dc1208c1d1 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-04-05 23:14:16 +02:00
21b2f967e6 Add new anims and start integration in game 2025-04-05 23:13:59 +02:00
Emilie Schott
d25cd08d19 [UPD] Range enemy behaviour : add Strafing state and EQS for positioning purposes 2025-04-05 21:12:55 +02:00
Emilie Schott
07cf426a1e [UPD] Dash Attack for melee enemy (add repositioning) 2025-04-04 01:18:34 +02:00
b90a4a89e8 [ADD] Dash Attack for melee Enemy (part 1) 2025-04-03 23:34:34 +02:00
61c6cde0b4 [FIX] Bullet block by BP_PlayerHitbox 2025-04-03 16:50:52 +02:00
9fcb80ecb1 [ADD] Vertical Aiming for range attack 2025-04-03 11:35:57 +02:00
ddcd42e11e [UPD] Collisions presets for projectiles 2025-04-02 17:58:38 +02:00
c913a7c00b Implemented coyote time
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-28 18:04:58 +01:00
e797ecd8de Implemented weapon switch scroll limit
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-28 16:32:12 +01:00
c50a120cac Added simple ammo spawner
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-23 17:43:13 +01:00
850b7ca2d3 Merge remote-tracking branch 'origin/master' 2025-03-22 22:31:43 +01:00
cb59ea1628 Finished implementing item drops
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-22 22:31:36 +01:00
0f7492d682 Change auto-possess by ai controller at spawn r when placed in world for range enemy 2025-03-21 12:56:34 +01:00
82c0257e14 Merge remote-tracking branch 'origin/master' 2025-03-21 12:52:42 +01:00
a7f9137dd5 Started working on grab range
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 12:52:36 +01:00
6f57e266f0 Removed MotionBlur from the PostProcess setup method 2025-03-21 12:52:22 +01:00
13c0dbe486 Updated drop collision layer
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 12:51:57 +01:00
ceab63c6f7 Merge remote-tracking branch 'origin/master' 2025-03-21 12:10:06 +01:00
e7b1dd194a Added SpawnPoint and WaveManager to the Level 003 2025-03-21 12:09:46 +01:00
30dc0ec1b4 Merge remote-tracking branch 'origin/master' 2025-03-21 10:26:00 +01:00
1b6e955807 Merge remote-tracking branch 'origin/master' 2025-03-21 10:19:38 +01:00
4f8ab3697a Implemented item pack effect
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-21 10:17:07 +01:00
ac7e9679ff Updated master bank 2025-03-21 10:12:54 +01:00
Emilie Schott
b1f139426d Add Perception to range enemy and rework enemy C++ class 2025-03-21 01:38:52 +01:00
d221a9ffcc Updated Map 003 2025-03-18 20:53:33 +01:00
Emilie Schott
f0b8c61f71 Bugfix : melee enemy doesn't move > give AI controller 2025-03-16 22:38:18 +01:00
Emilie Schott
9bc50b564a Merge remote-tracking branch 'origin/DA-Test' 2025-03-16 22:25:06 +01:00
Lu
7a095f2bb7 Radivolvert_texture_versiondafinal 2025-03-16 21:41:12 +01:00
cde1489320 Adjusting va 2025-03-16 20:07:00 +01:00
c3d74df76e Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-03-16 19:56:39 +01:00
2b2cf8ab74 Fix LVl 3 LD problems and add some NavBlockers on stairs 2025-03-16 19:56:29 +01:00
7818f10acc Added new drop component do ennemies
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-16 17:48:20 +01:00
d966bb6085 Merge remote-tracking branch 'origin/master' 2025-03-16 17:47:54 +01:00
6e1ffc8664 Updated drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-16 17:47:43 +01:00
Emilie Schott
d3d7f00c12 bugfix :range enemy movement part 2 2025-03-16 17:33:02 +01:00
Emilie Schott
d8a1e924ce BugFix : range enemy movement 2025-03-16 03:50:47 +01:00
73361b6e42 Made CanBeHitByTeam Blueprint callable
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 22:02:27 +01:00
e0ef7bfd21 Fixed ennemies not inflicting any damage
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-15 09:54:48 +01:00
7c56419186 Bugfix : display player view obturation effect when player is hit (damage amount remain to fix) 2025-03-15 03:02:05 +01:00
6113e1fb8c Add new mesh for ennemies and new custom object collision profile for projectile 2025-03-14 23:17:21 +01:00
105caa0b0e Merge remote-tracking branch 'origin/master' 2025-03-14 23:16:17 +01:00
48933a4796 Merge remote-tracking branch 'origin/master' 2025-03-14 19:20:22 +01:00
b54e84ed69 Created some blueprints related to the new drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 19:20:05 +01:00
0ee681cc61 Started working on new drop system
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 19:19:50 +01:00
1b78a027c4 Fix : Wave manager not starting new wave 2025-03-14 18:25:10 +01:00
94cf3f2aa2 Merge remote-tracking branch 'origin/DA-Test' 2025-03-14 18:05:25 +01:00
ce3c0cb3f3 Bugfix : change damage made by enemies to player to trigger camera shake 2025-03-14 18:04:14 +01:00
1682543893 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-03-14 17:20:51 +01:00
a3ec3bc646 Updated LVL003 Left side and add falls for enemies 2025-03-14 17:20:18 +01:00
3e3fcede57 Merge remote-tracking branch 'origin/master' 2025-03-14 16:02:36 +01:00
ec440f74f9 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Content/Legumix/Ennemy/RangeEnemy/BP_DistantEnemy.uasset
2025-03-14 16:01:56 +01:00
3bfb6a125e Merge remote-tracking branch 'origin/master' 2025-03-14 16:00:10 +01:00
80e3a5190f Removed incorrect include
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 16:00:01 +01:00
a00f8fe34f Add visibility check to range enemy 2025-03-14 15:58:44 +01:00
Lu
886d10e432 Animation Course / punch / IDDLES 2025-03-14 15:44:24 +01:00
99624315cc Merge remote-tracking branch 'origin/master' 2025-03-14 15:32:43 +01:00
93902db9f3 Updated HitBoxes of Distant Enemy 2025-03-14 15:32:17 +01:00
fdac89c84c Updated hitboxes OnHit signature
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 15:31:45 +01:00
24844c683d Merge remote-tracking branch 'origin/master' 2025-03-14 15:11:19 +01:00
db589dc845 Transformed OnHit to delegate
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 15:11:00 +01:00
0fbf0701c9 Merge remote-tracking branch 'origin/master' 2025-03-14 15:06:23 +01:00
cf5ed75364 Bugfix : projectile collision and damage 2025-03-14 15:05:11 +01:00
b69db53351 Added new custom event to play camera shakes on hit 2025-03-14 14:58:46 +01:00
ce3730bd6c BugFix : Range enemy movement 2025-03-14 14:54:12 +01:00
be2e59e003 Updated shotgun firing animation
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 14:17:01 +01:00
9a8a05128d Merge remote-tracking branch 'origin/master' 2025-03-14 14:02:26 +01:00
6b0ad46704 Updated sound handling for firing animations
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 14:02:13 +01:00
a2a1ef5d68 Added new shotgun mesh and changed mesh in bp shotG 2025-03-14 13:58:54 +01:00
5d3c61d590 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-03-14 13:35:51 +01:00
e5422bf8a1 Updated LVL003 map and Add some lights 2025-03-14 13:35:36 +01:00
2a455f83b6 Merge remote-tracking branch 'origin/master' 2025-03-14 12:45:43 +01:00
fd942ed309 Fixed weapon firing animation being incorrect
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 12:45:32 +01:00
2695d6c3e9 Added : New wave managing system 2025-03-14 12:25:41 +01:00
8064a47c2c Merge remote-tracking branch 'origin/master' 2025-03-14 11:58:58 +01:00
368326054c Provisoire Range enemy behaviour tree 2025-03-14 11:58:41 +01:00
28af663a4d Exposed some information related to being hit
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-14 10:36:45 +01:00
96c339fcae Merge remote-tracking branch 'origin/master' 2025-03-13 22:16:51 +01:00
9b95f5abfd Replaced unreal sound by fmod events
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-13 22:15:31 +01:00
90809a1efb Fixed ramps
Added and fixed Distant enemies
2025-03-13 22:05:40 +01:00
d3fd14b5f1 EQS Patch for LVL 3 2025-03-13 22:04:59 +01:00
024a814424 Fixed slide not sliding in some ramps
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-13 22:04:15 +01:00
8de8366328 Updated LVL_TEST_003 mesh 2025-03-13 18:49:24 +01:00
56ee609042 Added new NavLinkPoint to LVL_TEST_003 for the Central Platform - Also reworked folders structure for the Level 2025-03-13 18:48:44 +01:00
0816e5aede Updated Grid Materials Colors 2025-03-13 18:47:34 +01:00
943acdd0dc Created new Level to test some new situation 2025-03-13 18:47:16 +01:00
88d3880780 Started creating a camera shake for Player Landing [To Rework] 2025-03-13 18:46:52 +01:00
ba0716e31e Created new Camera Shakes for when Player receive damage 2025-03-13 18:46:23 +01:00
Emilie Schott
2d3e869ad3 Merge branch 'range-enemy-shot' 2025-03-13 02:01:51 +01:00
Emilie Schott
b4737e2669 Add projectiles to range enemy (trigger by overlap for now) 2025-03-13 01:58:04 +01:00
e58d3eb0db Add projectile 2025-03-12 17:45:00 +01:00
9bd9408bff Added some jump marks for enemies 2025-03-12 16:31:04 +01:00
1de6d427ef Merge remote-tracking branch 'origin/master' 2025-03-12 16:15:36 +01:00
7023da9ce4 Implemented ledge grab
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 16:15:24 +01:00
974894bb9f BugFix : range enemy movement 2025-03-12 15:48:40 +01:00
354fcb7ff9 Added ennemies 2025-03-12 15:47:24 +01:00
502f8c3ce1 Merge remote-tracking branch 'origin/master' 2025-03-12 14:32:51 +01:00
ee9abcc3f5 Fixed LMPlayer blueprint tick not working
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 14:32:32 +01:00
43eb6aa3e3 Add nav link proxy in level test 1 2025-03-12 12:56:55 +01:00
0d8d83e0cf Merge remote-tracking branch 'origin/master' 2025-03-12 12:50:00 +01:00
3b500085a6 Add nav mesh in level test 3 2025-03-12 12:49:02 +01:00
174fc20830 Add lights in level test 1 2025-03-12 12:48:35 +01:00
0de78f1ed3 Removed blueprint slide code
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 12:18:44 +01:00
e3afd3f268 Merge remote-tracking branch 'origin/master' 2025-03-12 12:16:42 +01:00
715dcf5a91 Implemented jump in slide
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 12:16:29 +01:00
e30b93b0db Add nav mesh et nav proxy to melee enemy can follow player when he jumps on a lower level 2025-03-12 12:13:06 +01:00
3b035b16ba Updated Weapons CameraShakes 2025-03-12 11:39:52 +01:00
4cb72bb499 Implemented slide inputs
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 11:34:48 +01:00
6a60b743bc Updated Weapons Datas 2025-03-12 11:27:29 +01:00
9eb59a5990 Created new BP and CA for Revolver Fire CameraShake and Renamed BP and CA for Shotgun CameraShake 2025-03-12 11:19:54 +01:00
24aa4ad849 Updated health amount to be one-shotable by a Revolver Headshot 2025-03-12 11:17:17 +01:00
447dc6fbd4 Added CameraShake for Shotgun 2025-03-12 10:41:47 +01:00
26961ba54f Updated WorldAligned Grid Materials 2025-03-12 10:25:42 +01:00
51dbeebf50 Created new Level TEST 002 2025-03-12 10:25:13 +01:00
e6733f4c16 Merge branch 'master' of https://git.tlimon.fr/ICAN_4JV/LegumeMix 2025-03-12 10:21:20 +01:00
816319947d Fix BP_MeleeEnemy.uasset 2025-03-12 10:19:01 +01:00
7c7977ed33 Implemented slide mechanic
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-12 10:15:56 +01:00
721bd3bcd5 Added lights 2025-03-11 16:08:30 +01:00
ad8fee15d4 Created new Map 2025-03-11 15:55:47 +01:00
Lu
283aef6b97 Test ennemie 2025-03-11 15:08:21 +01:00
Lu
00344b1587 Create Post_Process.uasset 2025-03-11 14:08:18 +01:00
c4f1b25870 Updated WorldAligned Grid Material 2025-03-11 12:15:24 +01:00
fbe2340f05 Added : WaveManagement + Fix : RangeEnemy (un peu) 2025-03-10 15:03:39 +01:00
dc0abe0e0b Modify brightness in post process Settings + Add camerashake when hit by enemy 2025-03-10 12:33:57 +01:00
30b4af16c3 Merge remote-tracking branch 'origin/master'
# Conflicts:
#	Content/Legumix/Player/BP_Play.uasset
2025-03-10 12:20:03 +01:00
b76e0e0b55 Fixed player self damaging
Signed-off-by: TjgL <lithmoneo@gmail.com>
2025-03-10 12:19:36 +01:00
45ff3368b1 Added Lighting to the new Level 2025-03-10 11:31:28 +01:00
2ed294a808 Updated FXs 2025-03-10 11:31:08 +01:00
670 changed files with 3429 additions and 35678 deletions

6
.gitignore vendored
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@ -47,8 +47,8 @@ SourceArt/**/*.png
SourceArt/**/*.tga
# Binary Files
#Binaries/*
#Plugins/**/Binaries/*
Binaries/*
Plugins/**/Binaries/*
# Builds
Build/*
@ -80,6 +80,8 @@ DerivedDataCache/*
# Patches files
Binaries/Win64/*.patch_*.exp
Binaries/Win64/*.patch_*.pdb
*.exp
*.pdb
### FMOD

BIN
Binaries/Win64/LegumeMix.exp (Stored with Git LFS)

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a4095f38942889b5e58246cbcb9fb720a5765c78e184ff10a6e3d8f3160673d1
size 346189824

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

BIN
Binaries/Win64/UnrealEditor-LegumeMix.exp (Stored with Git LFS)

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BIN
Binaries/Win64/UnrealEditor-LegumeMix.pdb (Stored with Git LFS)

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@ -1,7 +0,0 @@
{
"BuildId": "37670630",
"Modules":
{
"LegumeMix": "UnrealEditor-LegumeMix.dll"
}
}

View File

@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:241455a154d1686242b1731a5ee7010f11a3c455b987ed2c69555443f4e12a00
size 3010560

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@ -1,3 +0,0 @@
version https://git-lfs.github.com/spec/v1
oid sha256:a38bdac5dd93acb86446e65dad87e4521ecf9e7fe551c7bb3959652791ffae42
size 1126400

View File

@ -3,7 +3,7 @@
[/Script/EngineSettings.GameMapsSettings]
GameDefaultMap=/Game/Legumix/MainMenu/LVL_MainMenu.LVL_MainMenu
GlobalDefaultGameMode=/Game/Legumix/BP_GameMode.BP_GameMode_C
EditorStartupMap=/Game/Legumix/Levels/LVL_GYM_00.LVL_GYM_00
EditorStartupMap=/Game/Legumix/Levels/LVL_TEST_003.LVL_TEST_003
GameInstanceClass=/Game/Legumix/BP_GameInstance.BP_GameInstance_C
[/Script/Engine.RendererSettings]
@ -113,25 +113,30 @@ ManualIPAddress=
-Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.",bCanModify=False)
-Profiles=(Name="UI",CollisionEnabled=QueryOnly,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Block),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ",bCanModify=False)
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="NoCollision",CollisionEnabled=NoCollision,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="No collision")
+Profiles=(Name="BlockAll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=,HelpMessage="WorldStatic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAll",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="BlockAllDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=,HelpMessage="WorldDynamic object that blocks all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="OverlapAllDynamic",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="IgnoreOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that ignores Pawn and Vehicle. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldStatic"),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="OverlapOnlyPawn",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that overlaps Pawn, Camera, and Vehicle. All other channels will be set to default. ")
+Profiles=(Name="Pawn",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Visibility",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="Pawn object. Can be used for capsule of any playerable character or AI. ")
+Profiles=(Name="Spectator",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore)),HelpMessage="Pawn object that ignores all other actors except WorldStatic.")
+Profiles=(Name="CharacterMesh",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="Pawn",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="Pawn object that is used for Character Mesh. All other channels will be set to default.")
+Profiles=(Name="PhysicsActor",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=,HelpMessage="Simulating actors")
+Profiles=(Name="Destructible",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Destructible",CustomResponses=,HelpMessage="Destructible actors")
+Profiles=(Name="InvisibleWall",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldStatic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldStatic object that is invisible.")
+Profiles=(Name="InvisibleWallDynamic",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="Visibility",Response=ECR_Ignore)),HelpMessage="WorldDynamic object that is invisible.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Trigger",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Overlap)),HelpMessage="WorldDynamic object that is used for trigger. All other channels will be set to default.")
+Profiles=(Name="Ragdoll",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="PhysicsBody",CustomResponses=((Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="Simulating Skeletal Mesh Component. All other channels will be set to default.")
+Profiles=(Name="Vehicle",CollisionEnabled=QueryAndPhysics,bCanModify=False,ObjectTypeName="Vehicle",CustomResponses=,HelpMessage="Vehicle object that blocks Vehicle, WorldStatic, and WorldDynamic. All other channels will be set to default.")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Visibility"),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="UI",CollisionEnabled=QueryOnly,bCanModify=False,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Overlap),(Channel="WorldDynamic",Response=ECR_Overlap),(Channel="Pawn",Response=ECR_Overlap),(Channel="Camera",Response=ECR_Overlap),(Channel="PhysicsBody",Response=ECR_Overlap),(Channel="Vehicle",Response=ECR_Overlap),(Channel="Destructible",Response=ECR_Overlap),(Channel="Bullet",Response=ECR_Ignore)),HelpMessage="WorldStatic object that overlaps all actors by default. All new custom channels will use its own default response. ")
+Profiles=(Name="Drop",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="Drop",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Ignore)),HelpMessage="Needs description")
+Profiles=(Name="PlayerGrab",CollisionEnabled=QueryAndPhysics,bCanModify=True,ObjectTypeName="WorldDynamic",CustomResponses=((Channel="WorldStatic",Response=ECR_Ignore),(Channel="WorldDynamic",Response=ECR_Ignore),(Channel="Pawn",Response=ECR_Ignore),(Channel="Visibility",Response=ECR_Ignore),(Channel="Camera",Response=ECR_Ignore),(Channel="PhysicsBody",Response=ECR_Ignore),(Channel="Vehicle",Response=ECR_Ignore),(Channel="Destructible",Response=ECR_Ignore),(Channel="Bullet",Response=ECR_Ignore),(Channel="Enemy",Response=ECR_Ignore),(Channel="Projectile",Response=ECR_Ignore),(Channel="Drop",Response=ECR_Overlap)),HelpMessage="Used by player grab component")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Bullet")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel2,DefaultResponse=ECR_Block,bTraceType=True,bStaticObject=False,Name="Enemy")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel3,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Projectile")
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel4,DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False,Name="Drop")
+EditProfiles=(Name="NoCollision",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="OverlapAll",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
+EditProfiles=(Name="CharacterMesh",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
@ -141,6 +146,7 @@ ManualIPAddress=
+EditProfiles=(Name="Trigger",CustomResponses=((Channel="Bullet",Response=ECR_Overlap)))
+EditProfiles=(Name="Ragdoll",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="UI",CustomResponses=((Channel="Bullet",Response=ECR_Ignore)))
+EditProfiles=(Name="BlockAll",CustomResponses=((Channel="Projectile")))
-ProfileRedirects=(OldName="BlockingVolume",NewName="InvisibleWall")
-ProfileRedirects=(OldName="InterpActor",NewName="IgnoreOnlyPawn")
-ProfileRedirects=(OldName="StaticMeshComponent",NewName="BlockAllDynamic")
@ -159,6 +165,7 @@ ManualIPAddress=
+CollisionChannelRedirects=(OldName="Dynamic",NewName="WorldDynamic")
+CollisionChannelRedirects=(OldName="VehicleMovement",NewName="Vehicle")
+CollisionChannelRedirects=(OldName="PawnMovement",NewName="Pawn")
+CollisionChannelRedirects=(OldName="Hitbox",NewName="Projectile")
[/Script/UnrealEd.CookerSettings]
bCookOnTheFlyForLaunchOn=True
@ -201,3 +208,36 @@ AmbientLPFParameter=
bFMODAudioLinkEnabled=False
Platforms=((Windows, (SpeakerMode=Stereo)))
[/Script/NavigationSystem.RecastNavMesh]
bForceRebuildOnLoad=True
[/Script/Engine.PhysicsSettings]
PhysicsPrediction=(bEnablePhysicsPrediction=False,bEnablePhysicsHistoryCapture=False,MaxSupportedLatencyPrediction=1000.000000,ResimulationSettings=(bEnableResimulationErrorPositionThreshold=True,ResimulationErrorPositionThreshold=10.000000,bEnableResimulationErrorRotationThreshold=True,ResimulationErrorRotationThreshold=4.000000,bEnableResimulationErrorLinearVelocityThreshold=False,ResimulationErrorLinearVelocityThreshold=5.000000,bEnableResimulationErrorAngularVelocityThreshold=False,ResimulationErrorAngularVelocityThreshold=2.000000))
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MinPhysicsDeltaTime=0.000000
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
bTickPhysicsAsync=False
AsyncFixedTimeStepSize=0.033333
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Concrete")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Dirt")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=False),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)

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